DETAILS
Size: 12″ x 18″
Paper: high-quality 130# Sterling
$30.00 – $70.00
Weight | .02 lbs |
---|---|
Dimensions | 18 × .01 × 12 in |
Versions | Print (digitally-signed), Print (HAND-signed) |
DETAILS
Size: 12″ x 18″
Paper: high-quality 130# Sterling
Final drawing: The Huddle. 15”x23”. Pencil on paper. @Kam_Chancellor @RSherman_25 @Earl_Thomas @TyeSmithCB @Seahawks pic.twitter.com/J9KoSYDjOe
— Keegan Hall (@KeeganHall) July 15, 2015
Final drawing: The Huddle. 15”x23”. Pencil on paper.
$30.00 – $70.00
Weight | .02 lbs |
---|---|
Dimensions | 18 × .01 × 12 in |
Versions | Print (digitally-signed), Print (HAND-signed) |
A close-up of of my process. I started with a really light sketch to get the basic shape, and then gradually add layers of shading for texture and depth.
For me, there are many challenging aspects to this piece, but the hardest part was drawing the gloves. There are so many tiny details in the gloves: textures, patterns, shades, etc. Probably spend two hours on just this glove. No more gloves! Lol
Two of the best to ever do it! Richard Sherman and Kam Chancellor! Working my way through Sherman’s jersey. So many tiny details within the various textures including the hair, skin, jersey, etc.
A close-up of Kam Chancellor and Richard Sherman’s hair. Spend about an hour on Kam’s arm, and still need to add more detail to it. Slow and steady wins the race, right?! Lol
Working on Kam Chancellor. The angle of the lettering on the back of his jersey has been pretty challenging. It’s such a sharp angle that the letters are distorted, and my brain wants to draw them one way (to look like letters) but I’m trying my hardest to draw exactly what I see.
Jumping around a bit. Finished Richard Sherman’s dreads and then drew Kam Chancellor’s helmet and started his jersey. I’m starting to see the end in sight!
I’ve never drawn dreads before. Proud that Richard Sherman’s are my first! 🙂 The hair is deceivingly intricate – especially with the intense lighting. Had to study them for a while to ensure I could capture the correct texture. Still need to go back and add darker shades to give them greater depth and a heightened level of detail.
Adding more detail to Richard Sherman’s helmet. These dark shades really make it “pop” when contrasted against the bright white.
Adding the first layer of shading to Richard Sherman’s helmet. Similar to painting, I like to build up layers of gradations to give the piece a more realistic look and feel.
Just started on Richard Sherman’s arm. Love high contrast art where the light really defines the figures. There are very few “hard lines”. Instead, the entire image is very slight gradations of shading to render the figure. Got ~40 hours in so far.
Finished with Tye Smith. I think I’ll start on Richard Sherman next…
Getting down on Tye Smith’s helmet. Lots of tiny details on the pattern of the helmet’s design and how it reflects from the light.
Just about finished with Earl Thomas. Pretty happy with how he turned out, all things considered. Started drawing our newest #LOB member Tye Smith. Excited to have him on our squad!
Finishing up Earl Thomas’ jersey. Next up: his helmet!
Just started drawing Earl Thomas. In the original version of this pic, he is not in this location (he’s in the back and you can’t really see him so I moved him to the front). I have to freestyle most of him since there’s no image to look at and see how the shadows hit his name, numbers, etc. He will literally make or break the piece so I hope I can pull it off!
I approach my drawings like a painting in which I build up layers of shades to get a more realistic look and feel. For @earl, this is basically the first layer.
A close-up of of the #LOB drawing so far. Probably got 15-20 hours into this piece already (spent two hours last night on the glove!), and I’m not even halfway through. This one will definitely be the longest drawing I’ve ever done.
Capturing the essence of the texture is critical to making the piece come to life. From the jersey, to the sleeves, and now the skin: each has its own unique “feel” and if I can’t accurately draw each texture then the drawing will appear flat, static and without life.
Two LOB members finished. Lots of different textures in this piece including plastic with reflections, the stretched jerseys, and various skin tones. Still need to add darker shades in a few areas, but so far so good.
Pretty much got the helmet dialed in. It’s amazing how many subtle shades and reflections there are on the helmet. Tried to capture them all the all to make the piece more “real”.
Working my on to the Seahawks helmet. But Earl Thomas’ arm has been pretty tough since I don’t have a reference image. Specifically his tattoos. I had to figure out how the tattoos would look with his arm in this position (got to get the right angle, correct lighting, etc).
Making a little progress on the Seahawks LOB drawing. There are eight players in this piece so it’s definitely going to take a while.